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Borland C++ V5.02
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FIRE.PAK
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FIRE.CPP
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C/C++ Source or Header
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1997-05-06
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3KB
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86 lines
// fire.cpp : Defines the class behaviors for the application.
//
// This is a part of the Microsoft Foundation Classes C++ library.
// Copyright (C) 1992-1995 Microsoft Corporation
// All rights reserved.
//
// This source code is only intended as a supplement to the
// Microsoft Foundation Classes Reference and related
// electronic documentation provided with the library.
// See these sources for detailed information regarding the
// Microsoft Foundation Classes product.
#include "stdafx.h"
#include "fire.h"
#include "firedlg.h"
#ifdef _DEBUG
#undef THIS_FILE
static char BASED_CODE THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CFireApp
BEGIN_MESSAGE_MAP(CFireApp, CWinApp)
//{{AFX_MSG_MAP(CFireApp)
// NOTE - the ClassWizard will add and remove mapping macros here.
// DO NOT EDIT what you see in these blocks of generated code!
//}}AFX_MSG
ON_COMMAND(ID_HELP, CWinApp::OnHelp)
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CFireApp construction
CFireApp::CFireApp()
{
// TODO: add construction code here,
// Place all significant initialization in InitInstance
}
/////////////////////////////////////////////////////////////////////////////
// The one and only CFireApp object
CFireApp theApp;
/////////////////////////////////////////////////////////////////////////////
// CFireApp initialization
BOOL CFireApp::InitInstance()
{
DWORD dwVersion = ::GetVersion();
BOOL bWin31 = (dwVersion > 0x80000000 && (BYTE)dwVersion < 4);
if (bWin31)
{
AfxMessageBox(IDP_WIN32S);
return FALSE;
}
// Standard initialization
// If you are not using these features and wish to reduce the size
// of your final executable, you should remove from the following
// the specific initialization routines you do not need.
Enable3dControls();
LoadStdProfileSettings(); // Load standard INI file options (including MRU)
CFireDlg dlg;
m_pMainWnd = &dlg;
int nResponse = dlg.DoModal();
if (nResponse == IDOK)
{
// TODO: Place code here to handle when the dialog is
// dismissed with OK
}
else if (nResponse == IDCANCEL)
{
// TODO: Place code here to handle when the dialog is
// dismissed with Cancel
}
// Since the dialog has been closed, return FALSE so that we exit the
// application, rather than start the application's message pump.
return FALSE;
}